{"id":1785,"date":"2023-09-28T18:06:51","date_gmt":"2023-09-28T18:06:51","guid":{"rendered":"https:\/\/educationaltechnology.net\/?p=1785"},"modified":"2023-09-28T18:06:58","modified_gmt":"2023-09-28T18:06:58","slug":"gamification-what-it-is-how-it-works-examples","status":"publish","type":"post","link":"https:\/\/educationaltechnology.net\/gamification-what-it-is-how-it-works-examples\/","title":{"rendered":"Gamification, What It Is, How It Works, Examples"},"content":{"rendered":"\n
For many students, the traditional classroom setting can feel like an uninspiring environment. Long lectures, repetitive tasks, and a focus on exams often leave young minds disengaged, craving a more dynamic way to learn. This is where gamification becomes key. By using elements commonly found in games into the educational process, we can add a layer of excitement and competition that captures students’ attention. In doing so, gamification can make learning more enjoyable for everyone involved. Although more research is still needed, studies about using gamification in both primary and secondary schools, as well as in higher education, have increased over time.<\/p>\n\n\n