The “UIC German” game app for the enhancement of foreign language learning - Case study
Keywords:Active learning, Gameful thinking, Gamebased, Gameful, Gamification, Duolingo
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External systems were integrated, such as Kahoot and Duolingo, to allow for added practice and learning activities. The results of the research demonstrate a way to adopt gamification and increase instructor and student engagement.