The “UIC German” game app for the enhancement of foreign language learning - Case study

  • Robert Ryder University of Illinois at Chicago
  • Szymon Machajewski University of Illinois at Chicago

Abstract

This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External systems were integrated, such as Kahoot and Duolingo, to allow for added practice and learning activities. The results of the research demonstrate a way to adopt gamification and increase instructor and student engagement.

Published
2017-07-26
How to Cite
RYDER, Robert; MACHAJEWSKI, Szymon. The “UIC German” game app for the enhancement of foreign language learning - Case study. International Journal of Educational Technology, [S.l.], v. 4, n. 1, p. 1-16, july 2017. ISSN 2476-0730. Available at: <http://educationaltechnology.net/ijet/index.php/ijet/article/view/13>. Date accessed: 23 oct. 2017.
Section
Original Article